Virtual Reality Cases

Discover how organizations are transforming learning, safety, and leadership through immersive VR environments.

Health and Safety
CASE 01

Health and Safety

Production company needed to reduce classroom time but still provide more efficient health and safety trainings using learning technologies innovations. Developing customized VR app, they were able to put people in practical but simulated working environment. Participants had to pass through different hazard situations where they were able to experience the effect of inappropriate health and safety behavior. Having the opportunity not just to be instructed but to have hands-on experience about the potential hazards, they were able to realize the importance of health and safety regulations. At the end they had to pass through a test in Virtual Reality where they had to identify hazard situations or “near miss” situations. As a result they had a safe and convincing learning tool, closer to the real situations but cutting classes duration.

Onboarding Trainings
CASE 02

Onboarding Trainings

Company from the FMCG sector, producing and managing own consumer brands, wanted to optimize the onboarding process helping new hires adapt faster, promote company values and positive attitudes about affiliation within the organization. The gamified VR application let them make inducting process much more engaging. By just putting the VR headset the newcomers were able to go on virtual visits into the three different production sites. They can study the company value chain and production processes. The app reveals also the various company brands. Passing through gamified VR exercises participants were able to embrace each organisational value in day-to-day work. By having the VR onboarding app company was able to support and engage new hires on a real time. No need to wait for a whole group to be gathered. No need to put people in classroom.

Captivating Audience That Is Hard to Engage
CASE 03

Captivating Audience That Is Hard to Engage

A financial multinational company planned management skills programme for middle management team. The managers had participated lots of courses and had the illusory feeling they had nothing to learn. During a one-day “Change Agility” training the participants explored real situations and results driven by their choices during a VR business simulation. They comprehended the ability to anticipate and adapt to change. Due to the simulations trainees recognized the importance of passing through change in a positive and focused manner. Later on they practiced techniques and ideas for supporting their teams. Managers were much more engaged during the training because the VR simulation made them conceive the idea of change agility.